Winged heart with a skull

Death Note

The rules of the notebook, and of this server

All 56 roles, the world events, the legendary weapons, the Shinigami Realm and the Blood Warden’s trial.

How roles work

Your role

You are dealt one secret role the first time you join and you keep it. Type /role to open your role book.

Passive, bonus, ultimate

The passive is always on. The bonus is a small extra PvP ability. The ultimate lasts about 10 to 22 seconds, and every cast cleanses you, shields you, and heals you if you are under half health. Cast it with Shift + swap hands (F) or /role ultimate.

Tiers

Chance of a new role landing in each tier: S 0.5%, A 7.5%, B 36.5%, C 35%, D 20.5%. A random role is then picked inside the tier.

Shinigami and Human

Ryuk, Rem, Gelus, Sidoh and the Shinigami King are Shinigami. They can never be killed by the Death Note, Cardiac Arrest or Delete.

Passives against mobs

Role passives now work when you grind mobs too: damage bonuses, Ryuk’s bite, Mello’s burn and the tank roles taking less all apply. Parts that need another player, like Kira’s ink, L’s deduction, Naomi’s profile and Rem’s reflect, stay player only.

Role slash

Shift + swing a sword or axe to throw your role’s own slash wave. Range 9 blocks, 8 second cooldown. Damage by tier: S 5, A 4, B 3, C 2.5, D 2.

Secret abilities

Tap Shift 4 times or use /role secret. Kira fakes his death and vanishes for 20 seconds. L lights up everyone who is writing a name. Mello dashes on his bike. Ryuk learns who holds the Death Note. Misa pays 3 hearts to read everyone near her. Watari takes a killing blow for a trusted ally. Gelus shields an ally and keeps them alive for 10 seconds. The Shinigami King summons a forced duel.

Kill streaks

Every kill halves your ultimate cooldown, gives a short shield and shows you the victim’s role. At 2 kills your next ultimate gets an extra effect. At 3 kills you glow and your area is pinged to everyone, and whoever kills you gets a Page of Rebirth and a fresh ultimate. Check with /role streak.

Page of Rebirth

Right-click to be dealt a new role. Not usable within 15 seconds of a fight. Recipe: Diamond in the corners, Gold Ingot on the edges, Ender Eye in the centre. Pity: the 200th reroll without an S is an S, and the 50th without an A is at least an A (/role pity).

Trust and teams

/trust <player> keeps your abilities off someone, one way, up to 5 players. Teams hold up to 5 players, teammates are immune to each other’s abilities, and the leader can promote officers (/role team).

Player commands

Roles

/role or /role gui, /role help, /role ultimate, /role secret, /role slash, /role streak, /role pity, /role sounds [on|off], /role legendary

Trust and teams

/trust, /untrust, /role trusted, /role team create, invite, accept, deny, kick, leave, disband, promote, demote, leader, chat, info

World

/role where shows the Death Note. /role minigame join or leave. /rank, /rank <player>, /rank top. /sanctum status shows the Blood Warden’s trial.

The Death Note

The drop

One Death Note exists at a time. A 30 second ritual with a pillar of light ends with lightning and the note landing 100 to 700 blocks from spawn. The server is told the coordinates, repeated every 3 minutes.

Writing a name

Whoever picks it up can write one player’s name if they are in the same world within 32 blocks. That player dies 40 seconds later and is not told. In the last 5 seconds both hear a warden heartbeat. The note is destroyed and the next falls 45 minutes later.

The rules

Misspell the name and the page kills the writer (4 retries). Players within 20 blocks see you writing. Hit the writer and the page tears, with a 3 second lock. If the holder leaves it vanishes and a new one falls after 60 seconds.

Light’s Watch and the Fake Note

Light’s Watch

Falls every 30 minutes with a 45 second theme. One use: look at a player within 30 blocks, prick your finger (it costs a heart), and 6 seconds later they lose about 40% of their life. It never kills, they are left at one heart.

The Fake Note

Near’s specialty. It looks exactly like the Death Note and falls every 35 minutes (60 after a failed use). Right-click and type who you think holds the real Death Note. Right: that note burns and does nothing. Wrong: the Fake Note vanishes. The Death Note holder can never pick it up.

Resets

Event items vanish if the holder leaves, and cannot go in ender chests, shulkers, bundles or any container.

Legendary weapons

Rules of all three

Carried anywhere in the inventory for buffs and a coloured name. Cannot be dropped or stored. A death to mobs, lava, falls or the void does not drop them, a kill by a player does. They fade if the holder plays under 60 minutes in 24 hours, and then their altar opens again.

Scythe of Death

Yellow name, endless Strength I and Speed I. Phase (F): vanish through blocks for 4 seconds, and the next hit is an ambush for 40% more. Reaper’s Crescent (Shift + right-click): 3 slashes over 3 seconds, 6 damage each, the third 1.5x, 60% armor piercing.

Mace of Inevitability

Dark red name, endless Speed II. Every airborne swing smashes like a mace and the shock hits nearby players. Spear Lunge (F): 3 piercing dashes, then a 3 minute cooldown. It tears webs.

Crimson Judgment

Earned by beating the Blood Warden. Strength I, Speed I (II at full charges). Bloodlust: full hits heal a little and build up to 5 Blood Charges. Crimson Ripple (Shift + right-click) cuts as a crescent, a cross at 3 charges. Blood Step (F) blinks forward cutting. Verdict (right-click) drops a sigil of blood spears and spends every charge.

The Shinigami Realm

Entering

Build Crying Obsidian with a Bone Block on its four sides and a Wither Skeleton Skull on top. Right-click the skull holding a Writable Book. After 8 seconds you and up to 3 players within 4 blocks are pulled in.

Scythe altar

200 blocks west of spawn. Offer a Nether Star, Netherite Ingot, Wither Skeleton Skull, Echo Shard, Enchanted Golden Apple and Totem of Undying. The ritual lasts 2:20.

Mace altar

200 blocks east of spawn. Offer a Nether Star, Netherite Block, Wither Skeleton Skull, Heavy Core, Enchanted Golden Apple and Sculk Catalyst. The ritual lasts 80 seconds.

Duels

Two players are pulled into a 1v1, and both are asked first. Players with very good gear can be pulled in without asking after a 5 second warning. Carriers of the Death Note, Fake Note, Watch, Scythe or Mace are never picked.

Blood Ocean

A blood-red ocean where fishing is faster and every catch rolls a loot table, from gold to diamond gear and rare netherite pieces. Each catch has a 4% chance of raising the Blood Warden, a 50 heart boss with true damage.

The Blood Warden’s trial

Three seals

Overworld, Rune Echo: repeat the lit pattern for 5 rounds. Nether, Ember Path: memorise the safe tiles over lava and cross. Realm, Soul Lamps: light all nine lamps, each strike flips its four neighbours. Each seal rises after the last and the coordinates are announced.

The fight

The Blood Gate pulls in everyone within 8 blocks. Phase I, 100 hearts: Blood Cleave, Crimson Leap, Blood Rain. Phase II, 150 hearts: Lava Surge, Blood Thralls, Soul Drain. Phase III, 200 hearts: Void Rift, Blink Strike, Crimson Verdict, and he enrages below a quarter. Each player has 3 lives and keeps items on death.

Rewards

Everyone alive gets XP, 2 Netherite Ingots and a Nether Star. The player with the most damage earns Crimson Judgment.

Minigames and rankings

Minigames

Announced every so often. Click join and you are sent to an arena with nothing on you, then returned with everything restored. Winners are rewarded, sometimes with a Page of Rebirth. Games include Last Name Standing, Snow Spleef, Shinigami Sumo, Crumbling Pages, Bow Brawl, Kira Hunt, Notebook Hunt, Note Thief, Death Note Trivia, Name Race and Shinigami Run.

Ranking

/rank is PvP only and based on K/D, with 5 fights needed to be ranked. Tiers by share of players: S 3%, A 10%, B 20%, C 30%, D 22%, F 15%. S needs 25 kills and a 3.0 K/D. Farmed kills are thrown out automatically.

All roles